In the process of rendering out some wire frame clay renders for the show reel. I am pretty sure maya is capable of creating wire frame clay renders of character yet I find 3ds Max to be a lot easier and more efficient for creating clay renders, mainly because the composite material in 3ds max is so easy to set up. That does not mean in any way that I don't like maya, in fact, I think they are both great softwares. They both have their pros and cons, it is how you know which tools to utilise for a certain task that makes these tools great.
This brings me to another point, and that is the knowledge of multiple 3d applications. I know some people who argue for one's superiority over the other and refuse to learn any other application than the one they consider to be superior but the fact of the matter is that certain 3d software will always be better at certain tasks than other applications. And by not learning more than one application the artist is really depriving himself of that useful knowledge that may come in handy at any time and may even prove to be pivotal to the completion of a project.
So I say rather than arguing that maya is superior to max or vice versa why not learn both, right.
The more knowledge is always better than limited knowledge.
The reason.
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