What is required of character artists in the game's industry bellow is a list of Character Artist reimbursements, these are all based on research done through looking at different Character Artist job applications
• 1-2 years experience within a similar role (promising candidates with no experience will be considered).
• Should be disciplined, creative, innovative, dedicated and passionate.
• Good verbal and written communication skills.
• Work well in a team.
• Ability to be able to pick up new tools quickly.
• Good time management skills.
• Can give and take both artistic and technical direction.
• Work well under pressure and excel in meeting deadlines.
• Good modeling and texturing skills with knowledge of current-gen techniques.
Good Knowledge of the following programs:
• Photoshop
• 3D Studio Max or Maya
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Senior Character Artist
Our Nordic client is looking for a talented Senior Character Artist who will work closely with the Art Director and other Leads from the project and will have a crucial role in establishing and maintaining the visual and technical aspects of the characters and character related assets.
Responsibilities include:
•Produce high and low mesh character related assets for reference purposes, in-game us or visual target.
•Work closely with the Art Director and the concept art team to ensure consistency between the concept and final 3D assets.
•Maintaining the vision and the expected quality level.
•Participate proactively in the constant improvement of assets production methods and techniques.
Skills and Experience:
•5+ years professional games development experience.
•At least one triple A shipped title as Character 3D Artist. Experience on MMO titles is a plus.
•Extensive knowledge and proficiency in Maya, Zbrush and Photoshop.
•Expertise with up to date art production techniques.
•Excellent artistic skills.
•Pro-actively seek art direction and cooperation with other team members.
•Solid understanding of next-gen character development process, limitations and dependencies.
•Solid time management skills.
•Strong communication skills.
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Requirements:
• Previous experience in a similar role within the video games industry
• 1+ shipped title to your credit in the capacity of character artist
• In-depth understanding of the human anatomy
• Strong knowledge of the structure of the human body and setup for facial animation
• Solid texturing skills
• Proficient in 3ds max or Softimage/XSI and Photoshop
• Strong knowledge of Zbrush would be highly advantageous but not essential
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I guess the most important thing for any employer when recruiting someone is their experience as can be seen from the above examples. Understanding of human anatomy is another important requirement for a character artist. What I found surprising was that most of the vacancies did not mention zbrush or muddbox to be a requirement.
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reference
http://www.gamesindustry.biz/jobs//uk-and-europe/junior-character-artist-id45133
http://www.indeed.co.uk/Character-Artist-jobs
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